BEYOND THE RING
ROLE : Game Designer, Level Designer, Level Builder, Gameplay Programmer.
CONTEXT : Personal projectGENRE : Platformer / ExplorationPLATFORM : PCTEAM SIZE : 1DURATION : 2 monthENGINE : Unreal Engine
GAME DESCRIPTION : Play as Kell, the ring protector, and repel the ancient mechanism that consumes his world. Master your powers and be one with the ring.
My level design missions :
Design bottleneck level design which are in growing difficulty.
Provide a quick identification of the locations & points of interests with framing, leading lines and lighting.
Design the level by implementing verticality and gigantism in the shapes composing the level area.
Create a blocking of the layout and adjust the metrics and flow of the different areas.
My level design tasks :
Layout
Blockmesh
Lighting
Scripting
Testing
Balancing
Tools :
My level building missions :
Make the level building by following the level design blocking.
Make the level building coherent with the environments types.
Make vista moments in defined locations to increase the contemplative design of the game.
Use verticality and gigantism to create a precised feelings for the player.
Create a realistic lighting and post processing .
My level building tasks :
Assets integration
Materials creation
Level building
Lighting
Optimization
Tools :
“A WIP path in #blocking where I’m using these two arches as landmarks to make it easier for the player to understand the start and end of the path he has to follow.
#leveldesign #gamedesign #indiedevhour #indiedev #GameDev #madewithunreal #UE4 https://t.co/42nireTMNo”twitter.com/Thibault_Leblan/status/1227673011383345153?s=20
“A place with a pillar to activate and a vista location.
I'm not using any UI in this project so i try to guide the player to find the differents objectives put in my #leveldesign with the help of vista moment and clear paths.
#indiedevhour #GameDev #madewithunreal #UE4 #indiedev https://t.co/D6jJ48JBNr”twitter.com/Thibault_Leblan/status/1220072522848272385?s=20