FEMME FATALE
ROLE : Game Designer, Level Designer, Mission Designer, Level Builder, Gameplay Programmer, Lighting Artist, VFX Artist.
CONTEXT : Graduation Project - 2019GENRE : StealthPLATFORM : PCTEAM SIZE : 2DURATION : 10 monthENGINE : Unreal Engine
GAME DESCRIPTION : New York, 1930, the prohibition. You play Dawn, a femme fatale who practices occultism. You will use your dark arts, stealth, and even seduction to fulfill contracts for the mafia. Investigate, seduce, kill and vanish.
My level design missions :
Design a sandbox level design that can allow a good amount of replayability, multiple paths, provide various interactions with the gameplay mechanics thanks to the systemic design, and which allow narration with the different missions.
Create a level design coherent with the different locations and provide for each one, a unique design feeling with the help of shapes and lighting.
Create a blocking of the layout and adjust the metrics and flow of the different areas. Also, make direction with lighting and framing.
Organize playtests to get feedback and make retakes to ensure the best quality possible of the level design.
My level design tasks :
Layout
Blockmesh
Lighting
Scripting
Testing
Balancing
Tools :
My level building missions :
Make the level building by following the level design blocking with assets made by the game artist and create for each area different storytelling and framing.
Create realistic lighting for each different location of the level and provide quick identification of the location & points of interest with the lighting colors and lighting direction.
Work as a team to ensure the visual coherence & narration of the levels.
My level building tasks :
Assets integration
Materials creation
Level Building
Framing
Lighting
Optimization
Tools :
LINKS