Procedural Generation System


CONTEXT : Personal projectPLATFORM :  PCTEAM SIZE : 1ENGINE : Unreal Engine

- Generation of a megastructure generated on 4 different layers

- Each layer is composed of about 32 rooms based on predefined room types

- The composition, placement, and transition between each room of a layer are procedurally generated and always allow all the rooms to be accessible to the player through at least two entry points

- All layers are connected to each other by 2 to 5 transit points to allow the player to explore the entire level 

Tools :