Procedural Generation System
CONTEXT : Personal projectPLATFORM : PCTEAM SIZE : 1ENGINE : Unreal Engine
In the last few months, I started to create a procedural level generation system for a personal project made on the Unreal engine 5.
I took Megastructures as the base level type with Blame! and Dredd as work references.
It's still very WIP but I've finished developing the first functional version of this system that allows me to flexibly generate a wide variety of different procedural game levels.
Here is an example with a debug view: