ROLE : Game Designer, Level Designer, Level Builder, Gameplay Programmer, Lighting Artist.
CONTEXT : Game Jam projectGENRE : Puzzle PLATFORM : PCTEAM SIZE : 3DURATION : 48HENGINE : Unreal Engine
GAME DESCRIPTION : A little Fox who have lost her children. Search & find them through different levels by doing puzzles.
My level design missions :
Design five different bottleneck levels design which uses the same gameplay mechanics and who are in growing difficulty.
Make the levels design coherent with the different locations and provide for each one, a unique design feeling.
Create a blocking of the layout and adjust the metrics and flow of the different areas.
My level design tasks :
My level building missions :
Make the level building by following the level design blocking with assets made by the game artists.
Create for each level a different atmosphere with the help of lights colors and volumetric fog
Work in team to ensure the visual coherence & narration of the levels.
My level building tasks :